Role medium range.
Demolition perk killing floor 2.
Today we are going to be taking a look a the demolitionist class in the game killing floor 2.
1 2 stick of dynamite.
Killing floor 2 perk.
For all intents and purposes consider the long games as the standard length for killing floor titles.
We will be talking about weapons builds loadouts and tips to help you survive as the demo.
I think it also saves you a rpg around when killing a fp.
In this video i take a look at all the perks and see how they stack up.
Killing floor 2 perk.
Once again consider playing a different perk for a bit before fleshpounds arrive and them switch on to this perk during the shopping phase just before the next wave.
Role medium range.
The balance of time and a team s upgrade rate is the most.
When zeds like gorefast and crawler get.
Killing fleshpounds with demolitionist weapons.
Wouldn t consider the 25 damage op it makes the perk more viable in killing fp and clean up small zeds.
The skill is what makes the magnum rpg feasible for killing a scrake or a shot from rpg and few shots from your teammates.
I don t feel that demo is easier to use you are more susceptible in close quarter.
1 2 stick of dynamite.
Demolition the strongest perk.
Xp objectives dealing demolitionist weapon damage.
Killing fleshpounds with demolitionist weapons.
Not all perks are created equal but all of the have something to offer to your team.